Gdöqüe Mo̠ Hadfow (/gdo˞q˔/ /mo̠/ [automatic] [turbine]) is a subtropical City located in the Skruvnōk Moot of the Rosid.
The name Gdöqüe Mo̠ Hadfow is derived from the Goblin language, as Gdöqüe Mo̠ Hadfow was founded by Gowesbes, who was culturaly Wood Elf.
Climate
Gdöqüe Mo̠ Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cold 4°C (39°F). Gdöqüe Mo̠ Hadfow receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Gdöqüe Mo̠ Hadfow covers an area of nearly 30 km2 (12 mi2), and an average elevation of 1342 m (4402 ft) above sea level.
Overview
Gdöqüe Mo̠ Hadfow was founded durring the late 16th century in summer of the year 1496, by Gowesbes. The establishment of Gdöqüe Mo̠ Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Gdöqüe Mo̠ Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Gdöqüe Mo̠ Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Gdöqüe Mo̠ Hadfow is buildings are arranged arrounded highly ordered system of crampt canals streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Gdöqüe Mo̠ Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Gdöqüe Mo̠ Hadfow's unusual yet seemingly effective fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Before you’ve even set foot into the heart of Gdöqüe Mo̠ Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Gdöqüe Mo̠ Hadfow.
Civic Infrastructure
Gdöqüe Mo̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Gdöqüe Mo̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gdöqüe Mo̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gdöqüe Mo̠ Hadfow's parks.
Gdöqüe Mo̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gdöqüe Mo̠ Hadfow.
Gdöqüe Mo̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Gdöqüe Mo̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Gdöqüe Mo̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Gdöqüe Mo̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Gdöqüe Mo̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gdöqüe Mo̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gdöqüe Mo̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gdöqüe Mo̠ Hadfow's public wards, blessings, and other arcane systems.
Gdöqüe Mo̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Gdöqüe Mo̠ Hadfow's grid is powered by an arcane means.
Gdöqüe Mo̠ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Gdöqüe Mo̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gdöqüe Mo̠ Hadfow's natural decorations nor waterways.
Gdöqüe Mo̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Gdöqüe Mo̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Gdöqüe Mo̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Gdöqüe Mo̠ Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Gdöqüe Mo̠ Hadfow it is impossible to directly or indirectly lie.
The Sandman near Gdöqüe Mo̠ Hadfow are known to be more aggressive than normal.
Gdöqüe Mo̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Invocation energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 14
Farmers: 19
Farm Laborer: 42
Hunters: 23
Milk Maids: 18
Ranchers: 9
Ranch Hands: 21
Shepherds: 17
Farmland: 28973 m2
Cattle and Similar Creatures: 1788
Poultry: 21462
Swine: 1430
Sheep: 71
Goats: 14
Horses, Mounts, and Beasts of Burden: 715
Craftsmen
Arms and Toolmakers: 13
Blacksmiths: 16
Bookbinders: 9
Buckle-makers: 9
Cabinetmakers: 14
Candlemakers: 27
Carpenters: 24
Clothmakers: 19
Coach and Harness Makers: 7
Coopers: 18
Copper, Brass, Tin, Zinc, and Lead Workers: 9
Copyists: 6
Cutlers: 5
Fabricworkers: 17
Farrier: 43
Furriers: 4
Glassworkers: 24
Gunsmiths: 15
Harness-Makers: 6
Hatters: 12
Hosiery Workers: 5
Jewelers: 8
Leatherwrights: 17
Locksmiths: 7
Matchstick makers: 11
Musical Instrument Makers: 10
Painters, Structures and Fixtures: 8
Paper Workers: 9
Plasterers: 9
Pursemakers: 11
Roofers: 7
Ropemakers: 7
Rugmakers: 6
Saddlers: 13
Scabbardmakers: 14
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 26
Tailors: 40
Tanners: 9
Upholsterers: 10
Watchmakers: 9
Weavers: 19
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 5
Beer-Sellers: 10
Booksellers: 11
Butchers: 18
Chandlers: 18
Chicken Butchers: 20
Entrepreneurs: 7
Fine Clothiers: 17
Fishmongers: 17
Florists: 4
Potion Sellers: 12
Resellers: 28
Spice Merchants: 9
Wine-sellers: 14
Wheelwright: 10
Woodsellers: 7
Service workers
Bakers: 44
Barbers: 43
Coachmen: 10
Cooks: 28
Doctors: 16
Gamekeepers: 11
Grooms: 6
Hairdressers: 26
Healers: 18
Housekeepers: 22
Housemaids: 29
House Stewards: 19
Inns: 7
Laundry maids: 13
Maidservants: 23
Nursery Maids: 13
Pastrycooks: 23
Restaurateur: 24
Tavern Keepers: 28
Specialized Laborer
Ashworkers: 10
Bleachers: 6
Chemical Workers: 3
Coal Heavers: 14
In-Town Couriers: 15
Long Haul Couriers: 14
Dockyard Workers: 14
Gas Workers: 3
Hay Merchants: 6
Leech Collectors: 17
Millers: 15
Miners: 15
Oilmen and Polishers: 11
Postmen: 15
Pure Finder: 8
Skinners: 20
Sugar Refiners: 4
Tosher: 11
Warehousemen: 23
Watercarriers: 15
Watermen, Bargemen, etc.: 21
Skilled Laborers
Accountants: 9
Alchemist: 11
Clerk: 14
Dentists: 7
Educators: 20
Engineers: 10
Gardeners: 7
Mages: 5
Plumbers: 7
Pharmacist: 8
Professors: 3
Scientists: 5
Wizards: 3
Civil Servants
Adventurers: 6
Bankers: 10
Civil Clerks: 16
Civic Iudex: 7
Consultants: 4
Exorcist: 16
Fixers: 9
Kami Clerk: 13
Landlords: 14
Lawyers: 9
Legend Keepers: 12
Militia Officers: 65
Monks, Monastic: 21
Monks, Civic: 23
Historian, Oral: 17
Historian, Textual: 8
Policemen, Sheriffs, etc.: 16
Priests: 34
Rangers: 10
Rat Catchers: 11
Scholars: 11
Spiritualist: 14
Slayers: 4
Storytellers: 25
Military Officers: 27
Cottage Industries
Brewers: 20
Comfort Services: 29
Enchanters: 7
Herbalists: 7
Jaminators: 21
Needleworkers: 25
Potters: 12
Preserve Makers: 22
Quilters: 11
Seamsters: 44
Spinners: 21
Tinker: 7
Weaver: 17
Artists
Actors: 7
Architects: 2
Bards: 11
Costumers: 4
Dancers: 8
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 7
Inlayers: 6
Musicians: 22
Painters, Art: 3
Playwrights: 7
Sculptors, Art: 6
Wood Carvers: 25
Writers: 26
Produce Industries
Butter Churners: 27
Canners: 19
Cheesmakers: 22
Ice Merchants: 3
Millers: 14
Picklers: 12
Smokers: 9
Stockmakers: 8
Tobacconists: 11
Tallowmakers: 16
2644 of Gdöqüe Mo̠ Hadfow's population work within a Foundational Occupation.
149 work in Agriculture
580 work as Craftsmen
211 work as Merchants
403 work as Service Workers
260 work as General Laborers
109 work as Skilled Laborers
402 work as Civil Servants
243 work in Cottage Industries
146 work as Artists
141 work in Produce Industries
4224 of Gdöqüe Mo̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 286 (4%) are noncontributers.
Points of Interest
Gdöqüe Mo̠ Hadfow is known for its unusual rock formations.
POI
History
A vast influx of newcomers over the last 5 years has greatly spiked Gdöqüe Mo̠ Hadfow's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.
The the a bow of Invocation, an a bow imbued with great amounts of Invocation energies was created in Gdöqüe Mo̠ Hadfow by in time immemorial, reportedly some time during the early 2nd century.